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(Solved) Trying to Bake Texture from multiple materials - Blender ... blender.stackexchange.com/questions/119352Private View A little more of the texture managed to actually bake, but it's grainy and messed up looking. I added an image texture node to all my materials and this is what I got now lol. EDIT 2: Okay, so I added the image texture node to all my material and then I selected the actual mesh in edit mode, then I baked it, and it seems to have actually worked. Now I'm just messing with the clamping and the ...
ThreeJS Texture is pixelated when seen from distance stackoverflow.com/questions/19387747Private View 16. In order to not get pixelated you need to use mips but WebGL can't generate mips for non-power-of-2 textures. Your texture is 800x533, neither of those is a power of 2. a couple of options. 1) Scale the picture offline to powers of 2 like 512x512 or 1024x512. 2) Scale the picture at runtime before making a texture.
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